Icona - Subdivision System

The Icona Avatar System uses a standardized system for subdividing avatars into different sets of parts. These parts can then be mixed and matched to create a unique avatar that fits within the aesthetic and logic of a specific virtual world.

  • Native integration with Unreal Engine Blueprints
  • Helping world creators set boundaries
  • Provides better customization options
  • Granular subdivision options
  • Provides a better user experience
  • Creates more community engagement 

Each subdivision system within the Icona Avatar System includes a specific set of avatar parts that can be combined in different ways. For example, a subdivision system might include a set of head parts, a set of body parts, and a set of accessory parts. Within each set, there may be different options that can be combined to create a unique avatar.